Song of the Week (8/7/2017): “NBA Jam Sega CD music: Title Screen” on YouTube

This is the best console version of the game in my opinion, because it sounds thoroughly like an NBC sports show theme from the 1990’s.

Sports music was awesome back then.

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Song of the Week: 7/24/2017

Time for the song of the week!

Sonic Boom is from the 1990’s gameĀ Sonic CD which was the first Sonic the Hedgehog game to heavily experiment with having a great deal of voice audio in the game. This was a distinct novelty at the time because the technology for such a thing up until that time just hadn’t been there, at least not for a console.

Sega CD was an early 1990’s console add on to the famous Sega Genesis.

Song of the week, 17 July 2017: Super Mario RPG Pirate Ship Theme

Close your eyes and imagine you’re sitting in a dark, dank pirate ship. Think about how cool the air is, what the water outside sounds like as it hits the walls of the ship, and how the light hits the wooden walls.

I used to do this exercise with this song because I found it stirred my imagination. It too will stir yours šŸ˜€

One tough cookie of a video game

Back to the Future II & III for NES, which I’m playing right now.

I know older, arcade style games were meant to be far more challenging and much less accommodating than new games. Still, this is pretty ridiculous. You would need to “save states” most of the time and play this for a total of many hours in order to actually beat it. I don’t see how people would be able to do it the normal way.

“If you’re going to invent a time machine, why not do it with some style?” –Dr. Emmett “Doc” Brown

Something’s very intriguing about this game. Maybe it’s the challenge of the puzzle style. I will admit there are some absurd aspects to it. How, for instance, you must return loads of objects to the right timeline (something that wasn’t a part of the Back to the Future Trilogy plot). Or how the music changes when a bird enemy appears (also no relation to the movie) for no apparent reason.

It would seem the video game critics agree with me on the difficulty and length. Here’s an excerpt from Wikipedia (1):

Back to the Future II & III received largely negative reviews from critics. Stan Stepanic of Gamefreaks365.com gave the game positive remarks in regards to similarities with The Goonies II, but gave it a largely negative review due to the lack of a password or save feature coupled with its notorious length, although there was a code to skip to the second half of the game. Back to the Future II & III’s length has often been cited as the game’s major weakness, Stan stating that it took him roughly six hours just to map it, and he spent so much time trying to finish it he actually turned it off out of boredom.

Again, this isn’t a bad game and I would recommend it to the curious. But I relate to Stepanic’s experience.

I’ve written on here before about the ways in which video games were inordinately hard before the days of saving files. It still bewilders me how some gamers managed to beat games before the early 1990’s when the Super Nintendo brought saving into the mainstream and progress wasn’t lost at the flick of a switch.

Reference:

  1. Wikipedia – Back to the Future II & III –Ā https://en.wikipedia.org/wiki/Back_to_the_Future_Part_II_%26_III

 

 

Shoutout: 6 May 2016 – MakeItUltra

I decided to give today’s shoutout to him, in part because his photo was the only black and white picture among the pics I saw, but especially because he happens to be a PhD candidate in Psychology. That definitely commands some respect. Now, I have not read much of his material on his blog yet, I will admit, but to the author, if you’re reading this, I intend to read your material extensively in the next few days!

http://www.makeitultrapsychology.com/


As always, guys, comment or share this if you would like to be considered for tomorrow’s shoutout. Especially if it results in gaining new followers. Have a great day everyone!

Shout out to The Itinerary blog: for his post on Manitoba, Canada

I really enjoyed this post, it’s brief, but informative and has a good amount of photos. And the bison burger was an interesting touch. You get my daily shout out, great work!

Frozen lake and a bison buger

^Please visit his article.


Remember, as per my rules of this, if you would like me to give you one, comment on this post and or share it! $5 to my PayPal gets you a piano version of any song you choose. Thank you!

An Underrated (and insanely hard) SNES game?

The video I posted here is a longplay of a SNES game titledĀ Battle Grand Prix. I’m just about the only person I know who knew about this game back in earlier times. It’s beyond strange that the makers of this game would think it was going to be remembered, let alone be a hit, with an overhead scroll and NES level graphics at a time when gamers already had Super Mario Kart and F-Zero. And because the game has indeed gone unremembered and certainly did not become a hit in its time, it’s only natural that someone like myself would take to it. What can a contrarian say?

This game would look lame to most gamers, even in the technologically simple world of early 1990’s gaming, however its redeeming qualities seem to count for something, just enough that there are others besides myself commenting on YouTube videos about it. Those redeeming qualities are that the game has pretty catchy music and that it’s unbelievably challenging. Even the easy mode is ridiculous. I said almost two years ago: I have no idea how gamers beat these kinds of games back before the days of “saving states” via emulators.

Here are a couple pictures:

Absolutely nothing to write home about on appearances. But if you play it, you’ll probably play it at least twice. I guess in that sense it’s like a pack of cigarettes.